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we are an infinite loop

Pacat ca ma grabesc. [Too bad I'm in a hurry.] A blog about computational design, generative art, geometry, math, architecture and the means employed to materialize these forms of expression. It's an ongoing chronicle of my personal research in this field and an information pool for curious minds. Without fancy words, it's a haha place for me. Not topic oriented, more or less it is flow oriented.
Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Jun 21, 2007

Sound Arcs, revisiting

This video recording done with my cameraphone.
A nifty addition to the sketch - everything is inside a big sphere lighted with a spotlight, which gives us a very nice gradient to the background. Hack came off this processing discourse topic.


Windows application is here, Mac application is here. No sketch-in-a-browser for this one. The code is in the zip file.

Yep, and music credits - soma.fm presenting "Urchin" - not the 70's band google's throwing in its searches.

Jun 15, 2007

Difusion Limited Aggregation

Sau DLA pe scurt. Joaca buna in processing in loc sa invatam pentru geometrie sau rezistenta materialelor. Numa buni fractalii astia de testat toxiclibs - bune chestii, restpect.





More to come soon. M-am gandit si we shall react to sound. Nu cu chestiile astea, devin prea complicate geometric in prea putin timp. Nu-i asa ca arata bine daca le colorezi?

May 26, 2007

Tema 6 la studiu' formei

Esti in pana de idei?
Ai probleme existentiale legate de viata ta de pana acum?
Iei note mici si nu esti apreciat de profesori, desi esti un mic geniu?
Te simti nedreptatit?

Noi te ajutam! Am facut un programel special pentru a te ajuta pe tine. Tema 6 la studiul formei nu va mai fi o problema! In cateva minute vei avea o compozitie multumitoare si te poti apuca de treaba! Click AICI!

Mar 19, 2007

Gibberish

I am wondering. Computational art/ Generative art takes a lot of programming. It's quite a lot of work - compiling algorithms from different sources and inventing your own for those special needs that surely arise etc etc etc. Yet g. a. is a manifesto of two things (at least this is how i see it), the first being the concept and the second being the use of the computer as way of creating art in its purest.
So we are tackling two tricky subjects. The concept/idea you want to express (or not!) must be proper for deployment in a digital medium with pure digital tools (code). Sometimes one must stop when programming becomes more important than concept and vice-versa. It's a tricky balance.

And second, I think I'll program some boids playing tag you're it. And map their trajectories. And throw them in a perlin noise vector field. And add some genetic evolution algorithms. And implement collision detection. And do that nifty Diffusion Aggregation Algorithm. And better my color palette. And add sound interaction. Or, better even, generate sound. Binary networks anyone?

Oh, and there's one more thing. "It" has to look good. Aesthetic. Guten nacht.

Cine e porcaria asta?

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