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Pacat ca ma grabesc. [Too bad I'm in a hurry.] A blog about computational design, generative art, geometry, math, architecture and the means employed to materialize these forms of expression. It's an ongoing chronicle of my personal research in this field and an information pool for curious minds. Without fancy words, it's a haha place for me. Not topic oriented, more or less it is flow oriented.

Mar 19, 2007

Gibberish

I am wondering. Computational art/ Generative art takes a lot of programming. It's quite a lot of work - compiling algorithms from different sources and inventing your own for those special needs that surely arise etc etc etc. Yet g. a. is a manifesto of two things (at least this is how i see it), the first being the concept and the second being the use of the computer as way of creating art in its purest.
So we are tackling two tricky subjects. The concept/idea you want to express (or not!) must be proper for deployment in a digital medium with pure digital tools (code). Sometimes one must stop when programming becomes more important than concept and vice-versa. It's a tricky balance.

And second, I think I'll program some boids playing tag you're it. And map their trajectories. And throw them in a perlin noise vector field. And add some genetic evolution algorithms. And implement collision detection. And do that nifty Diffusion Aggregation Algorithm. And better my color palette. And add sound interaction. Or, better even, generate sound. Binary networks anyone?

Oh, and there's one more thing. "It" has to look good. Aesthetic. Guten nacht.

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Maker of Tools, Architect, Designer and Programmer. Finding and speculating new overlaps between the web, code and design challenges @ The Bartlett, UCL